The owlbear is perhaps the third most iconic monster in Dungeons and Dragons, behind dragons and beholders. However it clearly holds the crown for most iconic low level monster. The owlbear is one of the original creatures created by Gary Gygax and inspired by a handful of Japanese toys (the others are the bulette and rustmonster). It is exactly what you think it would be: a bear’s body with owl wings and head. So what makes it so recognizable? Let’s find out. [Read more…]
Happy New Year everybody! And what a year it has been! A lot has happened this year, making it fly by. More importantly, I’ve been planning a lot for the upcoming year, and I’ll share some of those plans with you here as well. But first, let’s take a look back at what happened this year. For only when we understand our past, can we understand our future.
I started off last year by trying something new: learning to paint minis. I actually learned a lot in the couple months I focused on it. I learned several techniques such as washing and drybrushing. Due to life getting busy I had to shelf it, but I still pull out the occasional mini to paint when I get a break. I still have a lot to learn, and I’d like to take what I have learned and apply it to more advanced projects, like terrain.
This year I also started my first campaign that I’ve ran in a long while. It was relatively short, as we finished up a couple of months ago. But it was great fun! I learned a few lessons during that campaign, mostly about pacing the story and when to focus on the characters. We’ve already started our new campaign, so I’m ready to utilize what I’ve learned. Perhaps you’ll see me use that knowledge if I stream our game?
And the arbitrary reward for post of the year goes to… my speedy sniper tabaxi character concept. You guys seemed to love this one more than any other post this year. Perhaps I’ll make more characters that break the game. I already have an idea for one or two.
The last post I want to look back on in the most important. It is the post about my story, the story of how I found D&D and how it saved me from depression. This one has been a long time coming, but it wasn’t until recently that I felt ready to share it. But it’s important for you to know why I’m here, and why I’m doing BravoBard. The amount of support I’ve gotten concerning this is overwhelming, and for that I thank you from the bottom of my heart.
And that’s it for this year! Let’s look on to the next. For this upcoming year I plan on going in hard. I want to post more frequently and regularly. I’m also going to be trying new things. The two big things are Twitch and Youtube.
For Youtube I’m aiming for more short format guides. Stuff that can help new players and veterans alike in easily digestible sized times. The first videos will probably be rehashes of my more useful posts here, but I’m open to any suggestions! The other format of video I’m going to pursue is Twitch. This includes running games, whether it be my own personal game or one with viewers. It will also include, more often than the other option, prep sessions where you can get an insight into my preparation process. I may even have a surprise event or two up my sleeve…
The other big step I’m planning is to be more ingrained in the community. This includes collaborations with other content creators, discussions with the community, and the like. This one is a little difficult for my introverted self, so once again I’m looking for suggestions.
Overall 2018 was a great year full of happiness and growth. 2019 is looking to double down on that. I can’t wait to see you all on the other side, rolling those dice high!
So you’ve taken up the mantle of game master, either by necessity or by choice. You have your story, but you can’t quite figure out where to place it. In the world of storytelling that is tabletop RPGs, the world setting works as a stage for your players to act on. If your stage is nothing but a wooden floor and a hastily painted backdrop, then your actors won’t have much motivation to go out and explore your world. That’s why world building is so important! [Read more…]
Over the course of my career as a GM, one of the most troublesome problems I’ve had to deal with is new players. The problem with these players is that they don’t quite understand what they can do in the realm of tabletop rpgs. They’re accustomed to the limits that other types of games place on them, even in open world sandbox games. Although video games have come a long way since their inception, they still can not match the infinite possibilities that the human mind can produce. Your new players will probably have experience with video games, so their mind has been taught to conform to the game’s limits. As a GM, it is your job to shake these preconceptions, and show your players the limitless possibilities that your game holds. Today we’ll be looking at how to do just that. [Read more…]
Slaying dragons and other beings is all well and fun, but sometimes your players want to take a step away from their job as murder hobos to do something less violent. Tabletop games include a lot of violence by their nature, but that’s not all they’re good for. An equally large part is the social aspect of the game. You know, the actual role playing. This can be handled by simply acting in character, so you could also add a challenge that doesn’t involve beheading someone. Well, most of the time at least. These challenges take the form of rolls. The success of these roles is determined by a character’s skill in all things, rather than skill in combat. [Read more…]