Eberron is a setting that has always been a favorite of fans made by fans. From its inception by Keith Baker as part of the Fantasy Setting Search in 2002, to the recent release of Eberron: Rising from the Last War, this setting has a special place in the hearts of many fans.It’s a wonder that Wizards took this long to bring the most popular setting to their most popular edition, but here we are. Was the wait worth it? I’ll leave that for you to decide. For now let’s look at what this new book offers and share some of my first thoughts about it.
Real Life Adventures: Library Lessons
I recently had the chance to participate in my local library’s How-To Festival, an event where experts share their knowledge in a series of classes. I was fortunate enough to run not one, but two classes. My first class was meant to teach the basics of Dungeons & Dragons, and the second lesson was geared towards new dungeon masters. So how did I prepare for such a task? How well did I fare, knowing that I had effectively zero experience with running classes? Well, here’s what happened. [Read more…]
D&DIY: Cheap Dice and Mini Case
As a seasoned veteran of Dungeons and Dragons, I have traveled near and far to engage in many adventures. Early on in these travels I ran into a problem: carrying my equipment. Books, pencils, maps, minis, dice; eventually it all adds up to one full arm full. Books, pencils, and maps have been taken care of thanks to backpacks. Dice bags are a popular part of the hobby, and for good reason. That leaves the minis. So I worked to come up with a solution for storing minis. Now there are also cases for minis, and darn good ones. But they come at a pretty hefty cost. So I set out to make a cheap mini case. I managed to make one for less than $5. And here’s how I did it. [Read more…]
The Start of an Adventure: How to Begin your Campaign
First impressions are important. The feeling you get from a person the first time you meet them usually dictates how the relationship between you two plays out. The same can be said for players and their GM. The first game in a campaign should set the tone of the rest of the games. If the first impression that your players get from this game isn’t right, it could cause your players to shy away from the game altogether. So how do we avoid this and give them a great game straight out of the gate? To answer this, we must break down the essentials of a story’s beginning. [Read more…]