When it comes to combat, rolling dice and making attacks are two of the most fun parts of D&D. So let’s create a character that lets you do as much of that as possible. Today we’re building a character that can attack the most times in a single round. So grab all the d20s from your bag, and get ready to ora ora ora your enemies. And yes, that was a Jojo reference.When first designing this build, my first thought to look at was any class that gains an extra attack. That seemed like a no brainer to get one extra roll without much manipulation. In that search I found two candidates: the fighter and monk. By taking the fighter dip into two levels we gain action surge, granting us four attacks with the extra attack feature. The monk also has a way to squeeze more attacks out of the bonus action with their flurry of blows. With this our total number of attacks rises to 6. If you go with the Sun Soul monk, those attacks can be at range, making you a terror on the battlefield. The best part of this is you can get this build up and running by level seven. This makes for a nice mid game build. But I think with a little more level investment we can get even more attacks. So let’s take a look at the best blaster: the warlock.
The warlock gains access to a cantrip called eldritch blast. The key part of this cantrip is that it gains blasts with your level, up to four beams at 17th level. The key thing to note here is that it counts for your overall character level, not your warlock level. This means that we are free to put our levels into any class, as long as one of those is in warlock. Now how you spread out your character levels is up to preference, but there are a few levels that are must haves for this build.
The fighter is a given, as two levels into this gives us another action to cast eldritch blast, bringing our total to eight attacks. The other must have part of this build is the sorcerer. With two levels in this, you can alter your eldritch blasting with metamagic. By quickening this spell, you can cast it as a bonus action. This brings us to a grand total of twelve attacks! The build starts to come online as early at level five, giving us two attacks per cast for a total of six attacks, but with little wiggle room in the build. From there you can decide whether you want more abilities from the warlock or sorcerer class. It’s a matter of taste at this point since no other abilities give us more attacks. Personally I prefer more warlock levels, but then again I’m a sucker for invocations. I mean, being able to push someone 120 feet in one turn just sounds hilarious.
So there you have it, two builds that allow for the greatest amount of d20s hitting the table at once. All at a range so you’ll never run out of targets to hit. So go out there, take on the mob, and throw your fistful of dice at them! And as always, make sure to keep those dice rolling high!
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