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Campaign Journal: The Festival

March 18, 2018 By Drew Latham Leave a Comment

Welcome back to another update of our ongoing campaign. When we last left our heroes, they were just leaving the home of the family whose daughter they saved. The father brought Jael to an isolated place to inform her about where their town’s yearly tribute of food goes to. He told her to watch the tribute closely and watch where it gets whisked away to. Now all they had to do is wait for the Festival of Seasons.

A week later, the festival began. Everyone was cheering and having a great time. The players participated in games like darts and animal races for the prize of magical trinkets. The players eventually got their prizes and the ceremony began. The tortollan mayor gave a rousing speech to the town before offering the tribute. In a flash of aqua green fire laced with electricity, the tribute disappeared. Or so the townsfolk thought. But Durso’s keen eyes spotted a flash of a tail sneaking down an alleyway. He motioned for Jael and Nyxia to follow as they pursued to a cave outside of town.

The party followed the cavernous tunnels, the group came to a room that had elevated platforms on both sides. From a hole in one of these platforms came a beast that looked like a rusted claw-less lobster. It was a rust monster! The party fought the beast, during which time they activated the trap of the room, which dispensed vials of maple syrup from the platforms, impeding the fight as they wallowed in it. But eventually they found victory against the monster and pushed further into the cave.

The first thing the party noticed in the next room was a large pile of food, the tribute that the town had given. Unfortunately they were noticed by someone: a kobold in a chef’s hat who was readying to prepare the food. Panicked, the kobold ran off to get help against the intruders. Soon after, the kobold brothers, named Meepo and Maapo, entered the room. With short preparation our heroes were able to land the first strike on them, but the brothers fought back with makeshift weapons of maple syrup, bee hives, and scorpions tied to sticks. They were no match for our heroes, who disposed of them. They then ventured further into the cave. However the fight had left Durzo and Jael distracted, and they fell victim to a trap that wrapped them and lifted them up and away from Nyxia.

It was there that we had to wrap for the night. Will our party reunite? Are these kobolds the source of the town’s protection? Or does something even more powerful lurk below? We’ll have to find out next time. Until then, keep those dice rolling high!

Campaign Journal: The Beginning

March 2, 2018 By Drew Latham Leave a Comment

This past weekend I started up my main campaign. It’s one that I’ve been planning and writing for quite a while. This time around we started with a core of three players, but that number will fluctuate from week to week. One of the greatest obstacles in running a game is getting everyone’s schedules to line up. But we got a good core of players to start this time. So how well did our adventuring party of a kenku rogue, half-elf sorcerer, and dragonborn cleric fare? Let me tell you the tale of their first venture.  [Read more…]

Real Life Adventures: Introducing my Family to D&D

February 2, 2018 By Drew Latham 1 Comment

Over the course of this weekend, I got the privilege to introduce my family to Dungeons and Dragons. I finally convinced them to take a step into the wonderful world of roleplaying. Some of my family members have played games before, but none of them have played any roleplaying games before, let alone D&D. So how did their first game go with me at the helm? Well let me tell you the tale of my family’s first D&D adventure! [Read more…]

Monster Spotlight: Displacer Beasts

October 23, 2017 By Drew Latham Leave a Comment

It’s Halloween time! The best holiday of the year! To get into a spooky mood for Halloween, we’re focusing on the monsters of the game. We’re shining a light on the scariest of monsters so that you can use them to give your players a fright! Today we’ll be looking at the illusory predator: the displacer beast. [Read more…]

Racial Spotlight: Gnomes

September 23, 2017 By Drew Latham 1 Comment

Your race is the heart of your character. It is who they are at their core. Their thoughts, feelings, and upbringing are influenced by their race. This week we’ll be taking a look into the races of D&D and how they shape your character. Today we’ll be talking about gnomes.

If halflings are the small version of humans, then gnomes are the small version of humans. Of course there’s so much more to them than that. Gnomes are tricksters, relying on their finesse both in their movements and their words. For being so little, they have some of the biggest personalities of any race. There’s a reason there’s so many gnome bards! They always try to get out into the world and live life to the fullest.

Gnomes come in two varieties: forest and rock. The forest gnomes are more in touch with nature, living in forests where druidic magic matches their own. These gnomes have a strong bond with nature, allowing them to speak with animals. This is a very strong choice if you’re looking into a hunter or druid. The other variety of gnomes is the rock gnome. These gnomes love to tinker, creating gadgets that act as magical constructs. These gnomes tend to lean more towards arcane magic, though they’re suitable for just about any character concept.

Overall, gnomes are a really fun race. They can fit in a large variety of character concepts, from bards to rogues and everything in between. Their boisterous disposition  makes them a welcome addition to any party looking for fun. What character will you create? Will it be a gnome, or one of the other races that we’ll cover this week? Let me know in the comments below. Until then, keep those dice rolling high!

 

 

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