Your race is the heart of your character. It is who they are at their core. Their thoughts, feelings, and upbringing are influenced by their race. This week we’ll be taking a look into the races of D&D and how they shape your character. Today we’ll be talking about half-elves.
Half-elves are a whole made up of two halves: elves and humans. As such, they live in both cultures, without truly belonging to either. This makes them prime candidates for adventurers, as they don’t have deep roots in their living places, but they have something to prove to those they have grown up with. Elf communities see half- elves as lesser beings, their elven blood weakened by human blood. Humans are a bit more accepting of half-elves, but they still treat them differently. They treat half-elves loftily, as more than themselves, yet this difference distances the two. Yet this difference can help bridge gaps. Half-elves usually act as bridges between human and elven communities.
Half-elves only have one subrace, but they take the traits of both humans and elves, as expected. This gives them the versatility of humans, with some extra bonuses for being part Fey. Half-elves lean more towards the social and skill based classes: rogues, bards, wizards, etc. They excel at using skills to get themselves through adventures. What character will you create? Will it be a half-elf, or one of the other races that we’ll cover this week? Let me know in the comments below. Until then, keep those dice rolling high!
[…] Half-Elves […]