Welcome, all of you bright eyed and eager adventurers, you wizened story keepers, and you newly budding story tellers.
Welcome to Bravo, Bard! It is here that I will guide you through the intricacies of tabletop roleplaying.
Together with me we will explore what makes tabletop roleplaying so great. We will cover the basics on how to get started, and how to avoid the problems that everyone faces while playing.
For the Player
Wizards just recently released the update to the artificer class on Unearthed Arcana. So I thought I would do an update of my own. When the first iteration of the class came out, I devised a guide to flavoring the artificer spells. A large focus of the artificer is flavoring your spells to fit with […]
The revised artificer has been released for a while now, and I’ve had some time to think about it. Artificer was my second favorite class from 4th edition (second to swordmage) and this revision does the class justice. My favorite part of this class is the license to flavor it gives you. In order to […]
For the Game Master
So you’ve decided to start playing D&D. You’ve got your group prepared, you’ve learned the rules, and you’ve even got a nice adventure set up. All you need now is to start. But that’s where the trouble comes in: how do you properly start a campaign? After all, first impressions are important, and you want […]
Fourth edition is known as the dark sheep of dungeons and dragons. There are many who didn’t like the system, feeling that it didn’t capture what made D&D special to them. However, fourth edition is my first edition, the one that introduced me to the wonderful world of roleplaying. And while I recognize the edition […]
For the Adventurer
It has been nearly half a decade since the first starter set was released. Five years of introducing players to the wonderful world of Dungeons & Dragons. It’s about time for an updated starter set, a new welcoming invitation to the world we know and love. Enter the Essentials Kit. The Essentials Kit aims to […]
Ahoy there, landlubber! Does the call of adventure on the high seas excite you? Do you yearn to helm a ship of your own? Would you risk it all in the search of treasure? Then Ghosts of Saltmarsh, d&d’s newest adventure book, may be for you! With a detailed look into the setting of Saltmarsh, […]